
This is reflected in the graphics, less inspired by ancient designs than current comic style.

Several questions arise with regard to this material: what image of Classical Antiquity is painted here, which sources do game designers and illustrators use for the information and the iconography? In recent games, Antiquity is treated more as science fiction or heroic fantasy than as a component of our historic past. Ancient mythology, warfare, politics (in particular of the Roman republic), economy, and the circus races are the themes preferred. The choice of Ancient Greece and Rome is in keeping with a general interest in historical or pseudohistorical subjects: games about Ancient Egypt, the Vikings, the Middle ages, and the Orient are also available. The target audience for these games are normally adolescents and young adults.

Since the beginning of the millennium, more than 500 board, card, and table games about Ancient Greece and Rome have been commercialized in Europe, more than twice the number with respect to the last two decades of the twentieth century.
